Ableton Live warping

notes

From recent warping experience…

  • You can drag the track while warp mark stay in place, by holding down SHIFT before dragging
  • Double click at the little blip markers (at strong transients) to create a yellow warp marker and drag it to gridline. If the song is reasonably in time you won’t need to do a lot, just make sure to check each section of the song
  • hold CTRL to move just one warp marker while leaving adjacent ones in place

An episode from Dubspot on how to warp. They suggest a slightly different method

Another method – which leaves autowarp on….

 

 

Synapse for Kinect

Osc interface for Max and Ableton Live

By Ryan Challinor

http://synapsekinect.tumblr.com/post/6307790318/synapse-for-kinect

Synapse is an open source skeleton driver that sends out skeleton data via OSC. The data can then be processed in Max or M4L. There are interesting M4L devices available  in a set called dubkinect that demonstrates body movement controlling Midi devices and triggering clips.

Using this technique today I was able to create a 3D air piano. You can send the Kinect data from Synapse into QuartzComposer at the same time you are doing the M4L audio program.

The Beat Wheel (by Ryan Challinor) : http://youtu.be/napIffdEHdk

code: http://wiki.musichackday.org/index.php?title=Kinect_BeatWheel

Note: the code crashed in Max6 but worked fine in Max5 on this 30th of July…

(Edit 9/24/2012) Just started looking at the patch for beatWheel – need to parse out the hand movement stuff and also look at the Max for Live dubkinect stuff to get a better sense of what the OSC commands are and the data range for various movements.