Processing examples

Projects selected from the file | examples menu in Processing.

By various artists

https://processing.org

Screen Shot 2015-03-23 at 10.30.09 PM

“Yellowtail” by Golan Levin

Examples

All of the examples are worth checking out. Here are a few to get started.

Basics

Array | ArrayObjects
Image | pointillism
Input | clock |
Math | SineWave
Math | Distance2D
Structure | CreateGraphics
Transform | RotatePushPop

Topics

Advanced Data | XMLYahooWeather
Animation | AnimatedSprite
Cellular Automata | Spore1
Drawing | ContinuousLine
Geometry | SpaceJunk
Image Processing | EdgeDetection
Interaction | Tickle
Motion | Reflection1
Simulation | GravitationalAttraction3D

Demos

RotatingArcs
YellowTail

Video | Capture

Mirror
Mirror2

Simple Open NI (Kinect)

 

ep-426 syllabus – Spring 2015

Interactive video programming and performance

Spring 2015

teacher: Tom Zicarelli – http://tomzicarelli.com

You can reach me at:  [email protected]

Office hours: Tuesday 1-2 PM, or Tuesday 4-5PM, at the EPD office #401 at 161 Mass Ave. Please email or call ahead.

Assignments and class notes will be posted to this blog: https://reactivemusic.net before or after the class. Search for: ep-426 to find the notes

Examples, software, links, and references demonstrated in class are available for you to use. If there is something missing from the notes,  please ask about it. This is your textbook.

Syllabus:

Everybody calls this course “The Jitter class” – referring to Max/MSP jitter from Cycling 74. You will learn to use Jitter. But the object is to create interactive visual art. Jitter is one tool of many available.

The field of interactive visual art is constantly evolving.

After you take the course, you will have designed projects. You might design a new tool for other artists. You will have opportunities to solve problems.  You will become familiar with how others make interactive art. You will explore the connection between sound, video, graphics, sensors, and data. You will be exposed to to a world of possibilities – which you may embrace or reject.

We will explore a range of methods and have opportunities to use them in projects. We’ll look at examples by artists – asking the question: How does that work?

Topics: (subject to change)

  1. Jitter
  2. Matrixes
  3. Reverse engineering
  4. Visualization of audio
  5. Visualization of live data, API’s
  6. Video analysis (realtime)
  7. Video hardware and controllers
  8. Prototyping
  9. Video signal processing
  10. OpenGL
  11. Other tools: Processing, WebGL, Canvas, 2d graphics
  12. Portfolios
  13. Live performance

Grading and projects:

Grades are based on two projects that you will design – and class participation. Please see Neil Leonard’s EP-426 syllabus for details. I encourage and will give credit for: collaboration with other students, outside projects, performances, independent projects, and anything else that will foster your growth and success.

I am open to alternative projects. For example, if you want to use this course as an opportunity to develop a larger project or continue a work in progress.

Reference material

https://cycling74.com/wiki/index.php?title=Max_Documentation_and_Resources

 

Processing, Twitter, OSC, and Max

A variation on the Twitter mood-lamp program.

note 6/2014 – this may not work due to changes in oauth

local files:

  • Processing: /documents/processing/osc_max_testing
  • Max: tkzic/max teaching examples/processing-osc

It grabs a ‘feed’ or any URL which returns a bunch of text. Then it does some analysis on the text, and using the results to send RGB data back to Max using OSC.