update 6/2014: This patch seems to be broken. Christopher Konopka is actively working on setting up a process to 3d print OpenGL objects – based on the work described below. Stay tuned…
Look near the end of this thread for patch that exports jit.gl stuff?…
I tried out the following patch, from the thread and it creates an export file which can be imported into mesh lab. The patch name is saveashape.maxpat
[note] I think this was saved on a windows machine – can’t find the local instance of it as of 12/2013
Btw., this google search finds some very cool projects: max/msp jitter “3d printer”
open GL 3d printing in windows…
Jitter tutorial 27 explains how to bang at the beginning of each phasor~ ramp. The result looks amazing if you increase horizontal scan rate to something like 22 hz.
I, V, VI-, IV
- I, III-, VI-, IV
- VI-, IV, I, V
An academic explanation: http://en.wikipedia.org/wiki/Pop-punk_chord_progression
Its raining now. What’s the probability it will be raining one second from now?
I set up an example blog for podcasting at wordpress.com. The media files are on my server (zerokidz) because you can’t upload mp3’s to wordpress.com without a space upgrade.
This is what you would copy into iTunes (file | subscribe to podcast) to make it work:
Note that the url contains the category: podcast, and the word ‘feed’.
Its probably worth trying to run the feed through feedburner as well. Apparently they are set up to handle more of the meta data.