[degrader~] eliminates audio data by reducing sample rate and word size.
download
https://github.com/tkzic/max-projects
folder: downsampling
patch: nothingness.maxpat
[degrader~] eliminates audio data by reducing sample rate and word size.
https://github.com/tkzic/max-projects
folder: downsampling
patch: nothingness.maxpat
Adaptation of Andy Farnell’s Pd granular timestretch patch
Adjustable chunk-size, pitch, and speed – as well as manual scrubbing.
The original Pd patch (timestretch.pd) is available here: http://aspress.co.uk/sd/index.php
https://github.com/tkzic/max-projects
folder: granular-timestretch
patches
An index pointer (file phasor) scans from the beginning to the end of the file. For example, at 44.1KHz, a 1 second file of audio would have 44,100 samples. Each sample is 022676 ms. Another phasor (grain phasor) scans small chunks (grains) of audio. If audio is playing back at the normal rate and pitch, this grain phasor runs at zero. the file phasor just moves sequentially from one grain to the next.
To stretch the time, the file phasor is slowed down, but the grain phasor speeds up, scanning grains of audio, that start at the current file phasor index. In this way, in listening to the file from beginning to end, you are actually listening to a series of overlapping grains.
As the chunk (grain) size increases the grain phasor frequency decreases.
To raise the pitch, the grain phasor frequency would be increased. To lower the pitch, the phasor frequency goes negative and increases in a negative direction to reduce pitch further.
As you can see, while running this patch, the chunk size, pitch, and speed are all related by a single equation.
phasor frequency = ((pitch / 120)**2 – speed) / chunksize
So the input values interact with each other.
In addition, the grain player uses a technique called PSOLA. Pitch synchronous overlap and add. There are actually two grain players playing simultaneously 180 degrees out of phase. Each is windowed using a positive cosine function. This helps to reduce clicks by crossfading from one grain to the next.
There is some comb-filtering and ringing present on the audio. There are various techniques to reduce this, including:
There is also an option to manually scrub the file. This way you can listen to the texture of grains of various sizes from various points in the file.
You can also set random automatic scrubbing to branch to various points in the file.
Hack of classic “forbidden planet” example
https://github.com/tkzic/max-projects
folder: fft-convolution
patches:
Spectral filter
By Katja Vetter www.katjaas.nl
https://github.com/tkzic/max-projects
folder: fft-fllter
patches:
Audio signals in the frequency domain
What does the signal output of an fft~ object sound like?
https://github.com/tkzic/max-projects
folder: fft-basic
patch: fft-basic.maxpat
Comparing two ring modulators.
A single sideband ring modulator is equivalent to the Max [freqshift~] object. It uses complex math to separate the resulting sidebands.
https://github.com/tkzic/max-projects
folder: single-sideband
patch: ring-things.maxpat
Wireless micro-controller board designed for a variety of Physical Computing tasks.
Transmits radio signals on 433 and 866 MHz.
Designed by Jean-Claude Wippler (and others)
Food completes the circuit.
By Justin Meyers at Wonder How To
Inexpensive programmable DSP chip
Catalog of free open source example programs:
http://www.spinsemi.com/programs.php