ep-426 syllabus – Spring 2015

Interactive video programming and performance

Spring 2015

teacher: Tom Zicarelli – http://tomzicarelli.com

You can reach me at:  [email protected]

Office hours: Tuesday 1-2 PM, or Tuesday 4-5PM, at the EPD office #401 at 161 Mass Ave. Please email or call ahead.

Assignments and class notes will be posted to this blog: https://reactivemusic.net before or after the class. Search for: ep-426 to find the notes

Examples, software, links, and references demonstrated in class are available for you to use. If there is something missing from the notes,  please ask about it. This is your textbook.

Syllabus:

Everybody calls this course “The Jitter class” – referring to Max/MSP jitter from Cycling 74. You will learn to use Jitter. But the object is to create interactive visual art. Jitter is one tool of many available.

The field of interactive visual art is constantly evolving.

After you take the course, you will have designed projects. You might design a new tool for other artists. You will have opportunities to solve problems.  You will become familiar with how others make interactive art. You will explore the connection between sound, video, graphics, sensors, and data. You will be exposed to to a world of possibilities – which you may embrace or reject.

We will explore a range of methods and have opportunities to use them in projects. We’ll look at examples by artists – asking the question: How does that work?

Topics: (subject to change)

  1. Jitter
  2. Matrixes
  3. Reverse engineering
  4. Visualization of audio
  5. Visualization of live data, API’s
  6. Video analysis (realtime)
  7. Video hardware and controllers
  8. Prototyping
  9. Video signal processing
  10. OpenGL
  11. Other tools: Processing, WebGL, Canvas, 2d graphics
  12. Portfolios
  13. Live performance

Grading and projects:

Grades are based on two projects that you will design – and class participation. Please see Neil Leonard’s EP-426 syllabus for details. I encourage and will give credit for: collaboration with other students, outside projects, performances, independent projects, and anything else that will foster your growth and success.

I am open to alternative projects. For example, if you want to use this course as an opportunity to develop a larger project or continue a work in progress.

Reference material

https://cycling74.com/wiki/index.php?title=Max_Documentation_and_Resources

 

ep-341 syllabus – Spring 2015

Programming interactive audio software and plugins in Max/MSP

Spring 2015

teacher: Tom Zicarelli – http://tomzicarelli.com

You can reach me at:  [email protected]

Office hours: Tuesday 1-2 PM, or Tuesday 4-5PM, at the EPD office #401 at 161 Mass Ave. Please email or call ahead.

Assignments and class notes will be posted to this blog: https://reactivemusic.net before or after the class. Search for: ep-341 to find the notes

Examples, software, links, and references demonstrated in class are available for you to use. If there is something missing from the notes,  please ask about it. This is your textbook.

Syllabus:

Prototyping is the focus. Max is a seed that has grown into music, art, discoveries, products, and entire businesses.

After you take the course, you will have developed several projects. You might design a musical instrument or a plugin. You will have opportunities to solve problems.  But mostly you will have a sense of how to explore possibilities by building prototypes in Max. You will have the basic skills to quickly make software to connect things, and answer questions like, “Is it possible to make something that does x?”.

You will become familiar with how other artists use Max to make things. You will be exposed to to a world of possibilities – which you may embrace or reject.

We will explore a range of methods and have opportunities to use them in projects. We’ll look at examples by artists – asking the question: How does this work?

Success depends on execution as well as good ideas.

Topics: (subject to change)

  1. Max
  2. Reverse engineering
  3. Transforming and scaling data
  4. Designing user interfaces
  5. Messages and communication, MIDI/OSC
  6. randomness and probability
  7. Connecting hardware and other devices
  8. Working with sensors, data, and API’s
  9. Audio signal processing and synthesis.
  10. Problem solving, prototyping, portfolios.
  11. plugins, Max for Live.
  12. Basic video processing and visualization
  13. Alternative tools: Pd
  14. Max externals
  15. How to get ideas
  16. Computers and Live performance
  17. Transcoding

Grading and projects:

Grades will be assigned projects, several small assignments/quizzes, and class participation. Please see Neil Leonard’s EP-341 syllabus for details. I encourage and will give credit for: collaboration with other students, outside projects, performances, independent projects, and anything else that will encourage your growth and success.

I am open to alternative projects. For example, if you want to use this course as an opportunity to develop a larger project or continue a work in progress.

Reference material

https://cycling74.com/wiki/index.php?title=Max_Documentation_and_Resources