More voices, granular synthesis, convolution in the frequency domain, phasors…
People acting like computers:
- Drummer plays along with a speed-talking auctioneer: https://reactivemusic.net/?p=7140
- Guitarist plays along with crying politician: http://digg.com/video/guitarist-plays-along-to-sobbing-japanese-politician
Fictional language dialog by Naila Burney: https://reactivemusic.net/?p=7242
Vocoders in Max:
- Time domain: Max examples/MSP/classic vocoder
- Frequency domain – By Sam (dude837): http://www.otherbirds.com/tutorials
Phasors and granular synthesis
Example Max patches:
- phasors: cosine, sine, windows: phasor-stuff.maxpat
- playing an audio file with a phasor: graintest1-phasor-count.maxpat
- granular synthesis: graintest3.maxpat
- More granular synthesis: timestretch5.maxpat
Download these patches from https://github.com/tkzic/max-projects folder: granular-timestretch
- Shepard tone upward glissando by Chris Dobrian: https://reactivemusic.net/?p=17255
- “Falling Falling” (Visual Shepard tone) https://reactivemusic.net/?p=17251
- “Toulouse L’autechre” (A synthesizer) By Dude837 https://reactivemusic.net/?p=17347
- Sorting (see video at top of this page)
- “Designing Sound” by Andy Farnell
- “Computer Music Tutorial” By Chris Roads
Assignment: due in class 10/27/2014
- The sound-byte is a short audio clip of speech.
- The speech can come from anywhere. Something familiar, something famous, something unusual.
- Every sound in the composition is derived only from the sound-byte. You can use any tool or method.
- The sound-byte in its original form should occur somewhere in the piece
- Duration: roughly 2-3 minutes? That is up to you.