In the frequency domain
By Dude837
download
http://www.otherbirds.com/tutorials/4-vocoder.zip
All tutorials: http://www.otherbirds.com/tutorials
In the frequency domain
By Dude837
http://www.otherbirds.com/tutorials/4-vocoder.zip
All tutorials: http://www.otherbirds.com/tutorials
Fictional language dialog by Naila Burney: https://reactivemusic.net/?p=7242
Phasors: https://reactivemusic.net/?p=17353
Download these patches from https://github.com/tkzic/max-projects folder: granular-timestretch
Books mentioned:
Composition: Sound-byte
Engine of time.
from Wikipedia
http://en.wikipedia.org/wiki/Phasor
Traveling along the outer edge of the circle, the distance goes from 0 to 2*PI radians, then starts over again. In degrees it would be 0 to 360. A clock goes from 0 to 12. In Max and Pd the phasor~ objects are normalized to run from 0.0 to 1.0. Think of flattening out the edge of the circle to a straight line.
The phasor as input to a sine or cosine function generates one cycle of a wave for each revolution – as shown in the above animation. For example, cosine would go from 0 to 1 to 0 to -1 to 0.
If you graph the phasor value, it looks like a sawtooth wave – rising in a ramp from 0.0 to 1.0 then falling straight down to 0.0 to start again.
With waves, the distance around the circle represents time (or phase), the projected cosine value represents amplitude.
“A phasor can be considered a vector rotating about the origin in a complex plane. The cosine function is the projection of the vector onto the real axis. Its amplitude is the modulus of the vector, and its argument is the total phase . The phase constant represents the angle that the vector forms with the real axis at t = 0.”
-WIkipedia
“And the seasons they go round and round
And the painted ponies go up and down
We’re captive on the carousel of time
We can’t return we can only look
Behind from where we came
And go round and round and round
In the circle game.”
-Joni Mitchell
(These lyrics happen at about 4:40 in the video…)
Multiply by an analytic signal to detect the frequency of a sine wave.
When the frequencies match, the sum of the real and imaginary parts will be positive.
max-projects on Github: https://github.com/tkzic/max-projects
folder: heterodyne-filter
patch: heterodyne-test3.maxpat
By Jean Francois-Charles
Freeze sounds with Max MSP Jitter using FFT and Inverse FFT. For this video to be really useful, you will need to download the free Max/MSP/Jitter patches on http://www.cycling74.com/share.html
To get more “under the hood” insight, download the free article “A Tutorial for Spectral Sound Processing with Max/MSP and Jitter” http://www.mitpressjournals.org/doi/pdf/10.1162/comj.2008.32.3.87
note: local patches in tkzic/jfcharles/
Using the fffb~ object in Max – with feedback and vocoder effects.
By Peter Elsea
An interactive granular synthesizer.
By Chris Carlson
https://ccrma.stanford.edu/~carlsonc/256a/Borderlands/#Guide
Installed on Mac OS 10.9.2.
Modified the makefile to point to the Macports version of /opt/local/lib/libsndfile.dylib and /opt/local/include/sndfile.h
Using some of the Max/MSP example sound files.
The app seg faults on load, randomly. If you keep trying, it eventually comes up.
Semi-Parametric Synthesis of Speaker-Like Laughter
By Greg Beller at IRCAM, 2008
http://www.gregbeller.com/2008/06/laughter-synthesis/