Experiments in perception and signal processing.
By Bill Gardner at MIT
Experiments in perception and signal processing.
By Bill Gardner at MIT
Karplus strong synthesis in javascript.
By Achal Dave and Grumdrig at Stack Overflow
http://stackoverflow.com/questions/13153078/web-audio-karplus-strong-string-synthesis?rq=1
A beautiful player-piano. Music in time and frequency domains.
By Xeiqaio Xu, At Chrome audio experiments
http://www.chromeexperiments.com/detail/euphony/?f=
Source code: https://github.com/qiao/euphony
updated 5/17/2014
This fork adds the following features to Chris Wilson’s Web Audio Playground:
Try it out at: http:zerokidz.com/wap/index.html
For optimum results try Chrome on Mac OS. But it does work in other browsers.
Patch file format is JSON. Patches are reloaded by firing gesture events which created them.
Source code: https://github.com/tkzic/WebAudio
sub-folder: osctest
Note: You can either run a local web server, using nodeserver.js and index.html – in the WebAudio folder – or use the online version of WAP as described here.
1. Load WAP in a Google Chrome browser using the following URL: http:zerokidz.com/wap/index.html
2. In WAP, load a patch called: delay-thing.
Note: If the patch doesn’t exist you can paste it in by opening the file osctest/delay-thing.json in a text editor and copying the text. Then click paste in WAP and paste in the text. Then make sure to save it in WAP by typing in the name “delay-thing” and clicking the save-as: button
3. In a terminal window, go to the osctest/ folder and start the server by typing:
ruby ./wapOSCserver.rb
4. In WAP, Press the OSC button – the ruby server should acknowledge with the message: “WebSocket connection open”
5. Open the Max patch: wapOSCtester.maxpat
6. In WAP press the play button on the Oscillator module (you should hear sounds)
7. In the Max patch drag the slider on the left to control the oscillator pitch. You should hear the sound change and see the sliders move in WAP.
The html side of the connection is done in js/socketsOSC.js
look at the function: connectOSC() – which gets triggered by the OSC button in index.html
Incoming messages from Max (via Ruby server) are parsed in parseOSCMessage() which figures out how to set appropriate values for the audio objects in the DOM.
There are currently no acknowledgement or error messages being returned (at least I don’t remember doing this)
The baggage that is carried by javascript events.
By Peter-Paul Koch at Quirksmode
How to fork a new branch with the intent of contributing to a project.
https://help.github.com/articles/fork-a-repo