{"id":18585,"date":"2015-03-23T01:43:50","date_gmt":"2015-03-23T05:43:50","guid":{"rendered":"https:\/\/reactivemusic.net\/?p=18585"},"modified":"2015-03-23T01:49:44","modified_gmt":"2015-03-23T05:49:44","slug":"physics-simulation-driven-by-audio","status":"publish","type":"post","link":"https:\/\/reactivemusic.net\/?p=18585","title":{"rendered":"Physics simulation driven by audio"},"content":{"rendered":"<p><cite>From tutorial 21b by dude837<\/cite><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=COl3ft1PPNU\">https:\/\/www.youtube.com\/watch?v=COl3ft1PPNU<\/a><\/p>\n<p><a href=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-23-at-1.46.04-AM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-18591\" src=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-23-at-1.46.04-AM-300x207.png\" alt=\"Screen Shot 2015-03-23 at 1.46.04 AM\" width=\"300\" height=\"207\" srcset=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-23-at-1.46.04-AM-300x207.png 300w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-23-at-1.46.04-AM.png 618w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<h4>What&#8217;s different?<\/h4>\n<p>There was a problem with the spheres not returning to the resting position. They were constantly expanded outward. By removing the frame rate trigger from qmetro, and triggering only when audio data is received, the response was improved. You can also set signal amplitude going into the bonk~ object.<\/p>\n<p><a href=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-23-at-1.45.47-AM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-18592\" src=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-23-at-1.45.47-AM-300x243.png\" alt=\"Screen Shot 2015-03-23 at 1.45.47 AM\" width=\"300\" height=\"243\" srcset=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-23-at-1.45.47-AM-300x243.png 300w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-23-at-1.45.47-AM.png 320w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<h4>Download<\/h4>\n<p><a href=\"https:\/\/github.com\/tkzic\/max-projects\">https:\/\/github.com\/tkzic\/max-projects<\/a><\/p>\n<p>Folder: physics<\/p>\n<p>Project: bumper-phsyics<\/p>\n<p>External objects: bonk~ from:\u00a0<a href=\"http:\/\/vud.org\/max\/\">http:\/\/vud.org\/max\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>From tutorial 21b by dude837 https:\/\/www.youtube.com\/watch?v=COl3ft1PPNU What&#8217;s different? There was a problem with the spheres not returning to the resting position. They were constantly expanded outward. By removing the frame rate trigger from qmetro, and triggering only when audio data is received, the response was improved. You can also set signal amplitude going into the &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/reactivemusic.net\/?p=18585\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Physics simulation driven by audio&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","footnotes":""},"categories":[273,1],"tags":[72,51,345,267],"class_list":["post-18585","post","type-post","status-publish","format-standard","hentry","category-max-projects","category-uncategorized","tag-graphics","tag-jitter","tag-maxmsp","tag-physics"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Physics simulation driven by audio - reactive music<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/reactivemusic.net\/?p=18585\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Physics simulation driven by audio - reactive music\" \/>\n<meta property=\"og:description\" content=\"From tutorial 21b by dude837 https:\/\/www.youtube.com\/watch?v=COl3ft1PPNU What&#8217;s different? There was a problem with the spheres not returning to the resting position. They were constantly expanded outward. By removing the frame rate trigger from qmetro, and triggering only when audio data is received, the response was improved. 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There was a problem with the spheres not returning to the resting position. They were constantly expanded outward. By removing the frame rate trigger from qmetro, and triggering only when audio data is received, the response was improved. 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