{"id":18228,"date":"2015-01-18T21:05:51","date_gmt":"2015-01-19T02:05:51","guid":{"rendered":"https:\/\/reactivemusic.net\/?p=18228"},"modified":"2015-01-19T22:46:47","modified_gmt":"2015-01-20T03:46:47","slug":"jitter-reverse-engineering-case-study-part-1","status":"publish","type":"post","link":"https:\/\/reactivemusic.net\/?p=18228","title":{"rendered":"Jitter reverse engineering case study &#8211; part 1"},"content":{"rendered":"<p class=\"lead\">Case study: Adapting and transforming an interactive video performance.<\/p>\n<p>under construction<\/p>\n<p><iframe loading=\"lazy\" title=\"[Share Patch] Simple Audio Reactive Set [Max\/MSP Jitter]\" width=\"525\" height=\"295\" src=\"https:\/\/www.youtube.com\/embed\/A1KV4mAtpe0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><cite>Video and programming by Naoto Fushimi<\/cite><\/p>\n<p>Here is a case study of how you might approach an interactive video project. For example, if you had an opportunity to design a realtime visualization tool for a band.<\/p>\n<h4>Search<\/h4>\n<p>Knowing that cool video things can be designed with Max\/MSP\/Jitter, I opened up Google web search and typed in: jitter max<\/p>\n<p>Here are the results:<\/p>\n<p><a href=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-12.00.05-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-18230\" src=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-12.00.05-PM-300x246.png\" alt=\"Screen Shot 2015-01-18 at 12.00.05 PM\" width=\"300\" height=\"246\" srcset=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-12.00.05-PM-300x246.png 300w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-12.00.05-PM-1024x842.png 1024w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-12.00.05-PM.png 1432w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>The second entry looked interesting:\u00a0[Share Patch] Simple Audio Reactive Set [Max\/MSP Jitter]. (It is the cool video at the top of this post). There is a link to the Max patch in the video description &#8211; but the link is broken. \u00a0So I entered the title of the video into Google:\u00a0Share Patch Simple Audio Reactive Set<\/p>\n<p>Here are the results:<\/p>\n<p><a href=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-12.02.12-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-18233\" src=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-12.02.12-PM-300x192.png\" alt=\"Screen Shot 2015-01-18 at 12.02.12 PM\" width=\"300\" height=\"192\" srcset=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-12.02.12-PM-300x192.png 300w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-12.02.12-PM-1024x657.png 1024w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-12.02.12-PM.png 1560w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>The second entry is a link to the Cycling 74 forum.\u00a0<a href=\"https:\/\/cycling74.com\/forums\/topic\/looking-for-share-patch-simple-audio-reactive-set-maxmsp-jitter\/\">https:\/\/cycling74.com\/forums\/topic\/looking-for-share-patch-simple-audio-reactive-set-maxmsp-jitter\/<\/a>\u00a0Here I was able to find a link to a modified version of Naoto Fushimi&#8217;s Max patch &#8211; in a post by Giorgio.\u00a0<a href=\"http:\/\/1cyjknyddcx62agyb002-c74projects.s3.amazonaws.com\/files\/2014\/12\/NAOTO.maxpat\">http:\/\/1cyjknyddcx62agyb002-c74projects.s3.amazonaws.com\/files\/2014\/12\/NAOTO.maxpat<\/a><\/p>\n<h4>Understanding the Max patch<\/h4>\n<p><a href=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-9.14.08-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-18235\" src=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-9.14.08-PM-300x224.png\" alt=\"Screen Shot 2015-01-18 at 9.14.08 PM\" width=\"300\" height=\"224\" srcset=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-9.14.08-PM-300x224.png 300w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-9.14.08-PM-1024x766.png 1024w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-9.14.08-PM.png 1312w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>It appears that audio input is supposed to trigger the interactive graphics. But immediately on starting the audio, it begins to feedback, and there is apparently no way to stop it. I notice there is an ezadc~ object as well as an IO abstraction &#8211; but can&#8217;t quite see how they are hooked up due to the maze of segmented overlapping patch cords.<\/p>\n<p>By selecting everything (&lt;cmd&gt; a) you can restore normal patch cords by selecting Arrange | remove all segments. After doing this, it appears that the ezadc~ is redundant, so I deleted it. Now the patch looks like this:<\/p>\n<p><a href=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-9.58.07-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-18237\" src=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-9.58.07-PM-300x232.png\" alt=\"Screen Shot 2015-01-18 at 9.58.07 PM\" width=\"300\" height=\"232\" srcset=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-9.58.07-PM-300x232.png 300w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-9.58.07-PM-1024x792.png 1024w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-9.58.07-PM.png 1308w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Much easier to understand. In the IO abstraction I loaded an audio file and then was able to get graphic output by toggling on the metro at the top of the patch and using the 3 toggles in the center of the patch.<\/p>\n<p><a href=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-10.01.08-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-18238\" src=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-10.01.08-PM-300x232.png\" alt=\"Screen Shot 2015-01-18 at 10.01.08 PM\" width=\"300\" height=\"232\" srcset=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-10.01.08-PM-300x232.png 300w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-10.01.08-PM-1024x794.png 1024w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2015\/01\/Screen-Shot-2015-01-18-at-10.01.08-PM.png 1276w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<h4>It works, but how?<\/h4>\n<p>peakamp~<\/p>\n<p>jit.catch~<\/p>\n<p>3 openGL subpatches<\/p>\n<p>jit.gl.gridshape<\/p>\n<p>rotatexyz message<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Case study: Adapting and transforming an interactive video performance. under construction Video and programming by Naoto Fushimi Here is a case study of how you might approach an interactive video project. For example, if you had an opportunity to design a realtime visualization tool for a band. Search Knowing that cool video things can be &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/reactivemusic.net\/?p=18228\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Jitter reverse engineering case study &#8211; part 1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-18228","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Jitter reverse engineering case study - part 1 - reactive music<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/reactivemusic.net\/?p=18228\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Jitter reverse engineering case study - part 1 - reactive music\" \/>\n<meta property=\"og:description\" content=\"Case study: Adapting and transforming an interactive video performance. under construction Video and programming by Naoto Fushimi Here is a case study of how you might approach an interactive video project. 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