{"id":11462,"date":"2014-05-17T03:07:51","date_gmt":"2014-05-17T07:07:51","guid":{"rendered":"http:\/\/zerokidz.com\/ideas\/?p=11462"},"modified":"2014-06-14T16:04:18","modified_gmt":"2014-06-14T20:04:18","slug":"max-wii-remote-examples","status":"publish","type":"post","link":"https:\/\/reactivemusic.net\/?p=11462","title":{"rendered":"Max Wii remote examples"},"content":{"rendered":"<p class=\"lead\">A collection of Wiimote patches<\/p>\n<h3>download<\/h3>\n<p><a href=\"https:\/\/github.com\/tkzic\/max-projects\">https:\/\/github.com\/tkzic\/max-projects<\/a><\/p>\n<p>folder: wii<\/p>\n<p>patches:<\/p>\n<ul>\n<li>wiimote_read.maxpat<\/li>\n<li>wii_vizzie_rotate.maxpat<\/li>\n<li>ir5.maxpat<\/li>\n<li>wiimote_ir_xy_synth2.maxpat<\/li>\n<li>wiimote_pry_synth4.maxpat<\/li>\n<li>bicycle speed sensor folder (under construction)<\/li>\n<\/ul>\n<div><span style=\"line-height: 22px;\">Osculator config file: wii3.oscd<\/span><\/div>\n<h3>installation (Osculator)<\/h3>\n<ul>\n<li><span style=\"line-height: 1.6;\">Download and install Osculator:\u00a0<\/span><a style=\"line-height: 1.6;\" href=\"http:\/\/www.osculator.net\">http:\/\/www.osculator.net<\/a><\/li>\n<li><span style=\"line-height: 1.6;\">Run the Osculator config file: wii3.oscd<\/span><\/li>\n<li><span style=\"line-height: 1.6;\">Pair a Wiimote with Osculator (by pressing the red button)<\/span><\/li>\n<li><span style=\"line-height: 1.6;\">Set Wiimote Osc output port to 9000<\/span><\/li>\n<\/ul>\n<div><span style=\"line-height: 22px;\">Other helpful tips:<\/span><\/div>\n<div><\/div>\n<div>\n<ul>\n<li>Use a real Wii remote, not the Nyko. If you do get the Nyko, get the one with motion-plus.<\/li>\n<li>update Osculator to the latest version<\/li>\n<li>Under parameters (in osculator) press + to add the little pacman symbol labeled \u201csame address\u201d, and set the the OSC URL to whatever you\u2019ll be using like 9000 for Max<\/li>\n<li>remember to add the Event type (OSC routing) and value (pacman thing) for every wiimote event you\u2019ll be using<\/li>\n<li>remember to enter checkbox on the wiimote window for every type of data you want to send<\/li>\n<\/ul>\n<h3><span style=\"line-height: 22px;\">Wiimote read patch<\/span><\/h3>\n<p>The patch: wiimote_read.maxpat\u00a0is a common patch for reading data from Osculator into Max.<\/p>\n<p>Load this patch and keep it running in the background for all of the other patches. You will know if the wiimote is working, if the data in the number boxes responds to movement of the Wiimote.<\/p>\n<p><a href=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.06.44-AM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-11463\" title=\"Screen Shot 2014-05-17 at 3.06.44 AM\" src=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.06.44-AM-300x101.png\" alt=\"\" width=\"300\" height=\"101\" srcset=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.06.44-AM-300x101.png 300w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.06.44-AM-1024x345.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<h3>projects:<\/h3>\n<h4>vizzie rotation effect<\/h4>\n<p>Rotates the video input from built in camera.<\/p>\n<p>patch: wii_vizzie_rotate.maxpat<\/p>\n<p><a href=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.10.57-AM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-11466\" title=\"Screen Shot 2014-05-17 at 3.10.57 AM\" src=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.10.57-AM-300x207.png\" alt=\"\" width=\"300\" height=\"207\" srcset=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.10.57-AM-300x207.png 300w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.10.57-AM-1024x709.png 1024w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.10.57-AM.png 1700w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<h4>infra-red (IR) musical light painting<\/h4>\n<p>Paint using an IR transmitter.<\/p>\n<p><a href=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.14.12-AM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-11467\" title=\"Screen Shot 2014-05-17 at 3.14.12 AM\" src=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.14.12-AM-300x158.png\" alt=\"\" width=\"300\" height=\"158\" srcset=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.14.12-AM-300x158.png 300w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.14.12-AM-1024x542.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>patch: ir5.maxpat<\/p>\n<p>helpful suggestions:<\/p>\n<ul>\n<li>Make sure wii is transmitting raw IR data in Osculator<\/li>\n<li>Turn on audio and turn up volume<\/li>\n<li>Turn on [qmetro] for jitter<\/li>\n<\/ul>\n<h4>IR xy synth<\/h4>\n<p>A synthesizer that responds to IR xy data<\/p>\n<p><a href=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.16.02-AM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-11469\" title=\"Screen Shot 2014-05-17 at 3.16.02 AM\" src=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.16.02-AM-300x212.png\" alt=\"\" width=\"300\" height=\"212\" srcset=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.16.02-AM-300x212.png 300w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.16.02-AM-1024x724.png 1024w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.16.02-AM.png 1736w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>patch: wiimote_ir_xy_synth2.maxpat<\/p>\n<p>helpful suggestions:<\/p>\n<ul>\n<li>turn on audio<\/li>\n<li>turn up volume<\/li>\n<li>make an audible adsr envelope by turning up the adsr dials<\/li>\n<li>increase lfo rate<\/li>\n<li>check the wii-mode updreceive port (should match Osculator output)<\/li>\n<li>experiment with the \u2018gate\u2019 toggle in the middle of the patch<\/li>\n<\/ul>\n<h4>Pitch, roll, yaw (PRY) synth<\/h4>\n<p>A synth that responds to pitch, roll, and yaw data<\/p>\n<p><a href=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.18.04-AM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-11470\" title=\"Screen Shot 2014-05-17 at 3.18.04 AM\" src=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.18.04-AM-300x186.png\" alt=\"\" width=\"300\" height=\"186\" srcset=\"https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.18.04-AM-300x186.png 300w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.18.04-AM-1024x638.png 1024w, https:\/\/reactivemusic.net\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-17-at-3.18.04-AM.png 1996w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>patch: wiimote_pry_synth4.maxpat<\/p>\n<h4>bicycle engine simulation<\/h4>\n<p>synthesizes engine sounds based on RPM of bicycle wheel with Wiimote in the spokes<\/p>\n<div class=\"panel\">\n<p>5\/2014 : under construction &#8211; note &#8211; this patch not compatible with wiimote_read<\/p>\n<\/div>\n<ul>\n<li>waveguide_engine2c-bike.maxpat<\/li>\n<li>wheelspeed.maxpat<\/li>\n<li>bicycle2.maxpat<\/li>\n<\/ul>\n<p>need to be running Osculator and tracking PRY stuff from Wii \u2013 need to adjust scale in engine patch. Also, select 3rd preset for engine sound.<\/p>\n<p>So basically this setup needs to get standardized \u2013 use metro to send a steady stream of wheel data. Use the up to date car engine patch, etc., etc.,<\/p>\n<p>A few problems with this concept \u2013 for example when the wheel is stopped the signal rate revs up to over 300 \u00a0&#8211; I think because it rotates backwards for a second. Also when the wheel gets really fast, the pulses just stop! \u00a0\u2013 its like the wii-mote is overloaded or something? 4\/3\/2013 \u2013 I have it running so it tracks speed when the bicycle is upside down, as long as you don\u2019t crank it too fast. but as mentioned above \u2013 the patch could be cleaned up and simplified.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>A collection of Wiimote patches download https:\/\/github.com\/tkzic\/max-projects folder: wii patches: wiimote_read.maxpat wii_vizzie_rotate.maxpat ir5.maxpat wiimote_ir_xy_synth2.maxpat wiimote_pry_synth4.maxpat bicycle speed sensor folder (under construction) Osculator config file: wii3.oscd installation (Osculator) Download and install Osculator:\u00a0http:\/\/www.osculator.net Run the Osculator config file: wii3.oscd Pair a Wiimote with Osculator (by pressing the red button) Set Wiimote Osc output port to 9000 Other &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/reactivemusic.net\/?p=11462\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Max Wii remote examples&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","footnotes":""},"categories":[143,273,28],"tags":[345,190,26,195],"class_list":["post-11462","post","type-post","status-publish","format-standard","hentry","category-interactive-media-art","category-max-projects","category-maxmsp","tag-maxmsp","tag-portfolio","tag-sensors","tag-wii"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - 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