There was a problem with the spheres not returning to the resting position. They were constantly expanded outward. By removing the frame rate trigger from qmetro, and triggering only when audio data is received, the response was improved. You can also set signal amplitude going into the bonk~ object.
If you set the frame rate high enough, you can clearly see motion.
I thought it would be interesting to display icons at this resolution, but its not very impressive. Here’s an example.
The 8 x 8 version is on the left. The original, on the right, is 57 x 57. Another problem is that the RGB quality of the Push is not very accurate for anything beyond primary colors. Here is the modified version of the patch.
This patch is used as a clock in an RTTY (frequency shift keying) project. https://reactivemusic.net/?p=8893. It uses the count~ object instead of phasor~ because its easier to restart the clock at zero phase.