“To encourage the creation of work using new electronic media technologies…”
Audio/video synthesizer with hacked VGA cables.
By James H. Connolly
A better tutorial (with warnings) on building the cables, at CrackedRayTube, also by James Connolly with Kyle Evans: http://crackedraytube.com/pdfs/hacking_a_vga_monitor.pdf
Max patch for controlling the system: http://jameshconnolly.com/rgbvgavolt/RGB.VGA.VOLT.zip
More analog video
A scene from a sea otter video processed using ‘Premium Cable’ by BPMC
Two weeks ago Christopher Konopka demonstrated modular analog video. This week we will explore analog video made from found objects and circuit bending. http://reactivemusic.net/?p=18982
Kinect is still your friend, especially if you use Windows.
Kinect – revisited: http://reactivemusic.net/?p=18803
- Synapse http://synapsekinect.tumblr.com
- Max/Jitter externals – jit.synapse from: http://synapsekinect.tumblr.com/post/6307752257/maxmsp-jitter
- Silhouettes: http://reactivemusic.net/?p=18828
TV and CRT’s
- SSTV simulation in Max: http://reactivemusic.net/?p=18887
- How analog video works: http://reactivemusic.net/?p=18902
- Wobblevision: http://reactivemusic.net/?p=396
Jitter and OpenGL
Claire Steeger wrote a new tutorial (with Max patch) called “Simple Intro to jit.gl.multiple” http://www.clairesteger.com/home/simple-intro-to-jitglmultiple. Its shows several ways to modulate complex 3d shapes using audio and data.
Euphony – A webGL Midi file player
by Xueqiao Xu
I’m thinking of something: http://imthinkingofsomething.com
Analog audio visualization device.
By Dana Lee
By Christopher Konopka
Animators: Joseph Pelling & Becky Sloan.
One of my favorites:
By Tame Impala
“The film is made up from over 1000 separate plasticine collages all individually made by hand.”
By Memo Atken at The Mega Super Awesome Visuals Company http://www.msavisuals.com/category/work/by-type/#Selectedworks
“It’s basically a vertex shader, so can’t be used as a pixelshader in vvvv, but could be used as a vertex shader in vvvv. You would have to convert the code from GLSL to HLSL though. The GLSL code is on my site (link above), but actually if you need HLSL you can find loads of similar radial distortion samples on the web (Alex has links to a few more superior radial deformations on his blog, again link above).
In this video the GLSL is simply deforming the sphere and rendering with a very basic flat shading, it’s VDMX which is doing the audio analysis and animating the parameters of the GLSL shader… and taking the flat rendered sphere and applying quite a bit of post effects to get this look.”
By Blair Neal
Various methods of separating foreground from background.
Making Connections, Camera data (Max)
By Andrew Benson
By Jean-Marc Pelletier
Extract edge pixels from a binary image
Isolate a single connected component from a binary image
Kinect (depth camera)
by Ryan Challinor
(Using jit.synapse from: http://synapsekinect.tumblr.com/post/6307752257/maxmsp-jitter – Can you find the sock monkey?)