Physics simulation driven by audio

From tutorial 21b by dude837

https://www.youtube.com/watch?v=COl3ft1PPNU

Screen Shot 2015-03-23 at 1.46.04 AM

What’s different?

There was a problem with the spheres not returning to the resting position. They were constantly expanded outward. By removing the frame rate trigger from qmetro, and triggering only when audio data is received, the response was improved. You can also set signal amplitude going into the bonk~ object.

Screen Shot 2015-03-23 at 1.45.47 AM

Download

https://github.com/tkzic/max-projects

Folder: physics

Project: bumper-phsyics

External objects: bonk~ from: http://vud.org/max/