ep-413 week 8

More voices, granular synthesis, convolution in the frequency domain, phasors…

People acting like computers:

Fictional language dialog by Naila Burney:  https://reactivemusic.net/?p=7242

Vocoders in Max:

Phasors and granular synthesis

Phasors: https://reactivemusic.net/?p=17353

Example Max patches:
  • phasors: cosine, sine, windows: phasor-stuff.maxpat
  • playing an audio file with a phasor: graintest1-phasor-count.maxpat
  • granular synthesis: graintest3.maxpat
  • More granular synthesis: timestretch5.maxpat

Download these patches from https://github.com/tkzic/max-projects folder: granular-timestretch

More phasors

Books mentioned:

  • “Designing Sound” by Andy Farnell
  • “Computer Music Tutorial” By Chris Roads
Assignment: due in class 10/27/2014

Composition: Sound-byte 

  • The sound-byte is a short audio clip of speech.
  • The speech can come from anywhere. Something familiar, something famous, something unusual.
  • Every sound in the composition is derived only from the sound-byte. You can use any tool or method.
  • The sound-byte in its original form should occur somewhere in the piece
  • Duration: roughly 2-3 minutes?  That is up to you.