Category: music production

Sound logos

Sound logos for various things: http://en.wikipedia.org/wiki/Sound_trademark

Intel.Inside

NBC http://web.archive.org/web/20070307110031/http://www.uspto.gov/go/kids/soundex/72349496.mp3

AT&T  http://online.wsj.com/article/SB10001424052970203718504577182951405815364.html

THX deep note:

Nokia tune http://en.wikipedia.org/wiki/Nokia_tune

Mac startup sounds:

Massive index of boot sounds:

http://titan08.free.fr/Boot%20Sounds/

Royalty Free Audio Logos: http://www.premiumbeat.com/royalty_free_music/audio-logos

ipadOscMidi app with Max patch

Have set up a Github repository for the ipadOscMidi simulator app: https://github.com/tkzic/ipadoscmidi

There is also a companion Max patch for testing

Here is the README file for the project:

ipadMidiOsc
-----------
March 4, 2013
version 1.0

This program is a simulator to test Midi and Osc communication in iOS. There is a companion Max/MSP patch in the archive (oscmiditest3.maxpat). The Max patch lets you control the user interface on the iPad. And it well display incoming messages from the iPad.

I have only tested the default iOS midi networking devices via Mac OS, and an iRig Midi interface. 

This is the only documentation right now - but there are big plans, yeah, for a programming guide, and a free app store app, along the lines of audioGraph.

I wanted to get this initial version out before the spacecraft lands in the backyard.

Acknowledgements:

The Midi code was derived from PGMidi by Pete Goodliffe
The Osc code was derived from OscPack by Ross Bencina

Thank you.

Tom Zicarelli
tkzic@megalink.net

Notes:

Local Project files are in: tkzic/oscapps/ipadmiditest4

I made the update described here for iOS 6 compatibility:

http://stackoverflow.com/questions/12548856/coremidi-pgmidi-virtual-midi-error-in-ios6

 

 

 

Updates to audiograph for iOS 6

notes

Today I’m attempting to update audiograph to run under the current iOS/xcode releases. Here are some helpful solutions to resolving compilation errors and warnings…

(update) Had problems with git, because I forgot to pull the changes from Michael Tyson, down from github before I made changes to the files locally and committed them.

Ended up doing a wholesale copy and a lot of duplicated effort – anyway it seems to work now.

Very important: The current local version of audiograph is in tkzic/coreaudio/audiograph

I have also submitted a new version 1.1 to app store. but its in the same folder I just mentioned.

runtime view controller error:
<code>'A view can only be associated with at most one view controller at a time!</code>

http://stackoverflow.com/questions/12434937/uiviewcontrollerhierarchyinconsistency-when-trying-to-present-a-modal-view-contr

group table view default color warning:

http://stackoverflow.com/questions/12539861/group-table-view-background-color-is-deprecated-in-ios-6-0

deprecated AvAudioSession methods (iOS 6.0)

I commented these out and added the updated methods

see this link for setDelegate

http://stackoverflow.com/questions/13078901/cocos2d-2-1-delegate-deprecated-in-ios-6-how-do-i-set-the-delegate-for-this

miscellaneous

http://developer.apple.com/library/ios/#documentation/AVFoundation/Reference/AVAudioSession_ClassReference/DeprecationAppendix/AppendixADeprecatedAPI.html

see Apple docs for everything else

The ‘play’ button on the bottom toolbar didn’t work on the 5g ipod touch (with taller screen)

Here’s what fixed it (in applicationDidFinishLaunching…)

from this stack overflow post: http://stackoverflow.com/questions/12395200/how-to-develop-or-migrate-apps-for-iphone-5-screen-resolution

The only really required thing to do is to add a launch image named “Default-568h@2x.png” to the app resources, and in general case (if you’re lucky enough) the app will work correctly.

In case the app does not handle touch events, then make sure that the key window has the proper size. The workaround is to set the proper frame:

<code>[window setFrame:[[UIScreen mainScreen] bounds]]</code>

There are other issues not related to screen size when migrating to iOS 6. Read iOS 6.0 Release Notesfor details.

Rainmaker Launchpad sequencer in Max for Live

A sequencer that works like Tetris.

by Avery Rossow

Instructions:

  • press the User2 button to activate.
  • You’ll need a midi drum kit in the track
  • transport needs to be on
  • if the bottom button is red, then note is triggered once – if gets green then it loops
  • when you press one of the upper 7 buttons, the note starts falling, when it hits the bottom row, it plays

Cool matrixing in the sub-patches…

local file: Live set is in tkzic/max teaching examples/rainmaker-thing

 

 

Csound in Pure Data on Raspberry-Pi

Today I got Csound running inside Pure Data (using the [csoundapi~] object) on Raspberry-Pi.

These instructions assume you have already installed pd-extended on R-Pi. See this post to learn how. http://reactivemusic.net/?p=4930

Install Csound

# sudo apt-get install cloud

Install csoundapi~

# sudo apt-get install pd-csound

Copy csoundapi~ library into the pd-extended extras folder

# cd /usr/lib/pd/csound/extras
# sudo cp csoundapi~.pd_linux ../../pd-extended/extra

Here’s a test patch:

Here’s the Csound source file (should be in the same folder as the test patch)

<CsoundSynthesizer>
<CsOptions>
</CsOptions>
<CsInstruments>
;Example by Joachim Heintz

sr = 44100
nchnls = 2
0dbfs = 1
ksmps = 8

giSine    ftgen     0, 0, 2^10, 10, 1

instr 1
kFreq     invalue   "freq"
kAmp      invalue   "amp"
aSin      oscili    kAmp, kFreq, giSine
          outs      aSin, aSin
endin

</CsInstruments>
<CsScore>
i 1 0 10000
</CsScore>
</CsoundSynthesizer>

Here are the source files:

http://zerokidz.com/rpi/csound/cstest2.pd

http://zerokidz.com/rpi/csound/control.csd

Here’s the command line to run the test:

# pd-extended -nogui -noadc cstest2.pd

Here are general instructions on running csound in Pure Data from Victor Lazzarini:

http://booki.flossmanuals.net/csound/_draft/_v/1.0/csound-in-pd/