Patches for Cycling 74 “Programming in Max for Live” videos

These are my versions of some of the patches. Not Cycling 74’s. If you find ‘official’ versions please let me know. The list isn’t complete. The simpler (beginning) patches are not included, but the interesting ones are.

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download

https://github.com/tkzic/max-for-live-projects

folder: c74-video-tutorials

Sub-folders:

  • API-step-sequencer
  • dub-delay
  • poly-synth
  • velocity-sequencer
  • wobble-bass
Instructions

In Live, create new Max for Live devices, as instructed in the videos – and then copy and paste from these patches into your new patches.

 

 

Fractal drawing in Max

Fractal geometry with Jitter.

By Peter Elsea

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“Fractal geometry is the study of objects that have a property known as self- similarity – They are made up of smaller copies of the overall shape. One of the most popular is called the Sierpinski triangle”

The Max patches were developed (stolen) from Elsea’s lecture notes at http://peterelsea.com/Maxtuts_jitter/Fractals_in_Max.pdf. The first patch draws Sierpinski triangles. The second patch is generalized to circular shapes with N corners.

Screen Shot 2015-02-23 at 11.14.57 AM

download

https://github.com/tkzic/max-projects

folder: fractals

patches:

  • fractal1.maxpat (triangle)
  • fractal-n-corners.maxpat (N corners)
external dependencies

You will need to download Elsea’s Lobjects abstractions and add the path to Max in Options | File Preferences: http://peterelsea.com/lobjects.html

 

Random dots in Max

Draw random colored dots on a 2d plane.

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Dots are superimposed on a world map using the lcd object.

download

https://github.com/tkzic/max-projects

folder: random-oval-paint

patch: random-oval-paint.maxpat

additional files: worldMap.jpg

Instructions

Load the patch and click the toggle in the upper left corner to begin drawing. Number boxes allow you change rate and dot size. Click the purple “clear” message to start over.

 

ep-426 Interactive video – Spring 2015 week 3

The matrix

(under construction)

matrix01

Review of Jitter tutorials:

tutorial 1: play a Quicktime movie
  • bang sends a matrix (once)
  • jit.fpsgui for debugging
  • How would you play a movie play backwards?
tutorial 2: build a single plane matrix
  • Anything can be transformed into a matrix
  • Create a matrix, row by row, using math (p fillmatrix)
  • How to get and set individual cells in a matrix
  • jit.matrix
  • How would you make pixel art? a drawing program? a spectrum display?
  • A lot of specialized Jitter objects are abstractions that do what this tutorial demonstrates – i.e.., building or transforming the planes of a matrix
tutorial 3:  math operations on entire matrix/plane
  • @op (is an attribute) : was it good design in Max to have both messages and attributes?
  • scalar, vector
  • pass
  • integer/float
  • What happens in a jit.pwindow with display size smaller than the matrix?
  • upsampling/downsampling
tutorial 4:  movie playback.
  • jit.qt.movie will play back URL’s (audio and images) – but you can’t work with the sound in Max without Soundflower
  • scrubbing and looping produces interesting fx
  • hardware controllers
tutorial 5: ARGBI
  • Rearranging planes
  • 8 bit char data type 0-255
  • line object (grain size)
tutorial 6 : color
  • scalebias:  normalized 0.->1. values, not with 0-255 values (look at the subpatcher)
  • planemap attribute for jit.matrix
tutorial 7: hue and BRCOSA
  • 2 very different ways of transforming (i.e., filtering) color and light
  • Why do we seen green with emphasis and detail?
  • hue angle is a way of gradually shifting around the color wheel.
tutorial 8: simple mixing
  • jit.xfade
  • line object
tutorial 9 – more mixing
  • Using various operators to transition, with jit.op, and using jit.scalebias to scale the input values to prevent clipping
tutorial 10 – chromakey
  • doesn’t need to be green.
  • Could you do a performance where you paste yourself into a band video.
  • napoleon dynamite
  • actual green screen

Experiments

Max 7 lessons review

  • fantastic sounds
  • RGB music
  • geometric dreams

State of the art:

8W62Swc

Assignment

Design a project that will be due at the mid-term. Send me an email next week describing the project.

Continue working through the Jitter tutorials 4-12

Design a prototype of a synthesizer that generates accompaniment for animated GIF’s

News

There will be no class next week February 10th

References

Andrew Benson’s Jitter recipes: https://cycling74.com/search-results/#gsc.tab=0&gsc.q=jitter%20recipes

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Screen Shot 2015-02-02 at 12.47.30 AM

ep-426 Interactive video – Spring 2015 week 1

Interactive video programming and performance

Syllabus: https://reactivemusic.net/?p=18208

Notes

Information between words: “Palin Biden Silences” David Tinapple, 2008: http://vimeo.com/38876967

“We used to be Friends” By Benjamin Roberts: https://www.youtube.com/watch?
v=6MbJi0xtnEA

Reverse engineering example: Naoto Fushimi https://reactivemusic.net/?p=18228

frame sub
vizzie –
case study
attributes : attrui

Assignment

Read Jitter tutorials 1-3
  • Playing a quicktime movie
  • Create a Matrix
  • Math Operations on a Matrix

Also, be familiar with the difference between messages, attributes, and arguments with Max objects

Do the lessons in Max 7 that use video and computer graphics
  • fantastic sounds
  • RGB music
  • geometric dreams
Reverse engineer a prototype of one of the examples shown in class

“Palin Biden Silences” or “We used to be Friends”

Either sketch out the design, or make an example using Vizzie that demonstrates some aspect of the process.

ep-341 Max/MSP – Spring 2015 week 1

Programming interactive audio software and plugins in Max/MSP

Syllabus: https://reactivemusic.net/?p=18206

Notes

  • Making prototypes
  • Connecting things
  • Building tools
  • Design
  • Reverse engineering
  • DSP, plugins
  • Video and computer graphics
  • Experiments

Examples

 

leap motion
radio?
vine
mbta
midi osc thing / chat
frame subtraction
vizzie
voice cancellation thing
max for live – granulator or convolution reverb

show basics of max
make a spectrum analyzer
make a pitch detector tweet thing

Assignment

Read Max tutorials 1-4
  • Hello
  • Bang!
  • Numbers and Lists
  • Metro and Toggle
Build a control panel that does nothing

in Max. It should look amazing. It should be the coolest control panel you can imagine. Use any objects, colors, shapes that you can find. But… it shouldn’t actually control anything.

Be ready to show it in class next week.

Do at least two of the built-in lessons in Max 7

Pick any two.

ep-426 syllabus – Spring 2015

Interactive video programming and performance

Spring 2015

teacher: Tom Zicarelli – http://tomzicarelli.com

You can reach me at:  [email protected]

Office hours: Tuesday 1-2 PM, or Tuesday 4-5PM, at the EPD office #401 at 161 Mass Ave. Please email or call ahead.

Assignments and class notes will be posted to this blog: https://reactivemusic.net before or after the class. Search for: ep-426 to find the notes

Examples, software, links, and references demonstrated in class are available for you to use. If there is something missing from the notes,  please ask about it. This is your textbook.

Syllabus:

Everybody calls this course “The Jitter class” – referring to Max/MSP jitter from Cycling 74. You will learn to use Jitter. But the object is to create interactive visual art. Jitter is one tool of many available.

The field of interactive visual art is constantly evolving.

After you take the course, you will have designed projects. You might design a new tool for other artists. You will have opportunities to solve problems.  You will become familiar with how others make interactive art. You will explore the connection between sound, video, graphics, sensors, and data. You will be exposed to to a world of possibilities – which you may embrace or reject.

We will explore a range of methods and have opportunities to use them in projects. We’ll look at examples by artists – asking the question: How does that work?

Topics: (subject to change)

  1. Jitter
  2. Matrixes
  3. Reverse engineering
  4. Visualization of audio
  5. Visualization of live data, API’s
  6. Video analysis (realtime)
  7. Video hardware and controllers
  8. Prototyping
  9. Video signal processing
  10. OpenGL
  11. Other tools: Processing, WebGL, Canvas, 2d graphics
  12. Portfolios
  13. Live performance

Grading and projects:

Grades are based on two projects that you will design – and class participation. Please see Neil Leonard’s EP-426 syllabus for details. I encourage and will give credit for: collaboration with other students, outside projects, performances, independent projects, and anything else that will foster your growth and success.

I am open to alternative projects. For example, if you want to use this course as an opportunity to develop a larger project or continue a work in progress.

Reference material

https://cycling74.com/wiki/index.php?title=Max_Documentation_and_Resources

 

ep-341 syllabus – Spring 2015

Programming interactive audio software and plugins in Max/MSP

Spring 2015

teacher: Tom Zicarelli – http://tomzicarelli.com

You can reach me at:  [email protected]

Office hours: Tuesday 1-2 PM, or Tuesday 4-5PM, at the EPD office #401 at 161 Mass Ave. Please email or call ahead.

Assignments and class notes will be posted to this blog: https://reactivemusic.net before or after the class. Search for: ep-341 to find the notes

Examples, software, links, and references demonstrated in class are available for you to use. If there is something missing from the notes,  please ask about it. This is your textbook.

Syllabus:

Prototyping is the focus. Max is a seed that has grown into music, art, discoveries, products, and entire businesses.

After you take the course, you will have developed several projects. You might design a musical instrument or a plugin. You will have opportunities to solve problems.  But mostly you will have a sense of how to explore possibilities by building prototypes in Max. You will have the basic skills to quickly make software to connect things, and answer questions like, “Is it possible to make something that does x?”.

You will become familiar with how other artists use Max to make things. You will be exposed to to a world of possibilities – which you may embrace or reject.

We will explore a range of methods and have opportunities to use them in projects. We’ll look at examples by artists – asking the question: How does this work?

Success depends on execution as well as good ideas.

Topics: (subject to change)

  1. Max
  2. Reverse engineering
  3. Transforming and scaling data
  4. Designing user interfaces
  5. Messages and communication, MIDI/OSC
  6. randomness and probability
  7. Connecting hardware and other devices
  8. Working with sensors, data, and API’s
  9. Audio signal processing and synthesis.
  10. Problem solving, prototyping, portfolios.
  11. plugins, Max for Live.
  12. Basic video processing and visualization
  13. Alternative tools: Pd
  14. Max externals
  15. How to get ideas
  16. Computers and Live performance
  17. Transcoding

Grading and projects:

Grades will be assigned projects, several small assignments/quizzes, and class participation. Please see Neil Leonard’s EP-341 syllabus for details. I encourage and will give credit for: collaboration with other students, outside projects, performances, independent projects, and anything else that will encourage your growth and success.

I am open to alternative projects. For example, if you want to use this course as an opportunity to develop a larger project or continue a work in progress.

Reference material

https://cycling74.com/wiki/index.php?title=Max_Documentation_and_Resources